Circle Squared by Jayme Catalano When in

Circle Squared
by Jayme Catalano

When independent game developer John Nelson Rose approached me about branding, marketing, and designing the user interface for his new puzzle game, I couldn’t have been more thrilled. The task granted me the opportunity to combine my skills in graphic design with interactivity while challenging me in ways I had never imagined.

I started the process by thinking about names for the game. It was important to the developer that the title be simple, relatively short, and very descriptive of the game play itself. The central game mechanic is moving columns and rows of colored circles left and right, up and down to make two-by-two (or larger) squares. The…